![]() I’d like to thank Jean Moreno (JMO) for letting me use some of his Cartoon FX particle effects in this tutorial. You’ll probably get a couple of import warnings for some of the FBX models of the package, you can ignore them. It’s recommended to use LTS (long term support) versions. This package requires using at least Unity 2020.3. You can download the tutorial assets here: The assets provided for this tutorial series are not for commercial use. This tutorial series is still ongoing and not yet complete. It’s recommended to follow the tutorials as they are listed – also, each tutorial links to the next one at the end. The sub-series are sprinkled in-between the overall tutorial numbers and can also continue at a later time. There are several sub-series handling certain aspects of the setup with their own tutorial number count:Ĭovers battle setup independent from the used battle system (starts here).Ĭovers setting up the Turn Based battle system (starts here).Ĭovers setting up the Active Time battle system (starts here).Ĭovers setting up the menu screens (starts here).Ĭovers setting up the dungeon (starts here).Ĭovers setting up a crafting system (starts here). It features a large world scene with 2 towns and many fights in between, as well as a dungeon with 5 levels you can access from the world. The game will use Turn Based or Active Time battles – or both, if you want. This tutorial series will go through setting up an RPG based on the status system setup tutorial series and will cover a wide range of topics: battles, menus, quests, crafting, etc. Create a 3D RPG in this ORK 3 tutorial series.
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